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Sins of a Solar Empire Downloads > Modifications:
Bailknight`s Graphic Mod v1.1
Filename: bailknight_graphicmod_v1.1.zip

Date Added:
Type / Category:
15.55 MB

Average User Rating: 8.3
Number of Votes: 6
Related Files:
Latest 5 Modifications:
- SOA2 0.4E (1.041)
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- No Fleet Tax

1 Other Files by Bailknight_:
- Bailknight`s Graphic Mod v1.0

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Bailknight`s Graphic Mod v1.1 - File Description  

An updated version of the Bailknight's Graphic mod. This version is compatible with Sins version 1.03.

1. How to install MOD
1. Make your Sin ver 1.03 first
2. Start Sin
3. Go option -> mods -> show modpath to confirm your mods folder.
4. Quit Sin
5. Unzip contents of "bailknight_graphicmod_v1.1.zip" into your mods folder.
ex) Cbig grinocuments and SettingsyouraccountnamemayhereLocal SettingsApplication DataIronclad GamesSins of a Solar EmpireModsbailknight_graphicmod_v1.1 <- this folder should contain 3 folders(GameInfo, Mesh, Particle)
6. Start Sin
7. Go option -> mods -> enable mod to activate mod.
8. Check "Load mod on start up"
9. Quit Sins because directly after activate mod Sin is very unstable that time and may cause minidump in few minute after loading.
10. Start Sin and enjoy mod.

2. Changes - Visual
1. Enhanced every weapon effects include planetary bombing. (1)
2. Enhanced many skill effects. (1)
3. Enhanced explosion effects. (1)
4. Enhanced construction effects. (2)
5. Enhanced exhaust effects.
6. Kortul Devastator`s pulse beam relocated. (2)
7. Heavy Crusiers looks longer then original. (2)
8. Phase Gate now stand up and rotate and bigger big grin (1)(2)
9. Weapon Jamming Module downsized. (2)
10. Fix some effect disappearing when load saved game ( Destra Crusader`s Ruthlessness effect and Phase Gate`s phase effect) (1)

3. Changes - Gameplay
1. Kodiac and Defense replaced their weapon type so they receive different upgrade bonus. (Kodiac - Gauss / Defense - Beam)
(Still Ships spec itself is untouched - same dps,hp,cost,etc)
2. Radiation Bomb and Incendiary Shells skills slightly changed for better visual represent. Efficiency is almost same.
3. Transfer Antimatter skill now cannot target frigates.
4. Overall Culture efficiency doubled.
5. Pirate Gauss Defense damage reduced from 120 to 100
6. Pirate Gauss Defense hull reduced from 3000 to 2500

4. Additional Information.
1. For people who want skip gameplay changes just del gameinfo folder in mods folder.
2. Still Doing 1 may lose some visual enhances that checked (1) above.
3. If you don`t like what I checked as (2) above del mesh folder in mods foler also.
4. Also someone who don`t like new effects just del whole "bailknight_graphicmod_v1" folder.
5. Moded game may need little bit faster PC.
6. Please restart sin when you activate mod for prevent unavoidable minidump crash.
7. Make sure you check "Load mod on start up" button before restart.
8. If you do exactly what I said mod-related crash can be avoidable.
9. I can guarantee this mod work really fine only when 1~4 did not executed.
10. Thank stardock, Ironclad and YOU.

Related Thread

Bailknight`s Graphic Mod v1.1 - File Download Options  

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Bailknight`s Graphic Mod v1.1 - User Comments  
The following comments are owned by the user that posted them. SolarEmpireFiles is not responsible for their content.

Total comments: 5 | Last comment: 07-28-2011 at 16:06

 #1 - Question - 07-20-2008 at 04:42
From: (London)
Joined: November 25th, 2006
Posts: 240
1. Could you add some pictures?

2. Could you make a 1.04 / 1.05 version for these please?

Thank you smile

 #2 - Mod Idea - 08-16-2008 at 09:52
Joined: December 24th, 2006
Posts: 5
Yo Folks, First sorry for my bad english writing, have dislexia Why this treat, Well i think this game rocks with space fights, and the posibilities... limitless if i see the mods of maps already and all. So i was thinking, lets make it a real big game and mod, means a HUGE solar system map and units from new races. I was thinking, why not make a solarsystem map of EAW whit Empire, Rebels and consortiom as pirats and race of that part of the system. Adding the solar system of Battle Star Gallactica whit as units and races the humans and Cylones of that system. Then we add the next solar system, Earth.. lol Stargate with as units the Goaules, Humans, Replicators and all the rest of them. Then the solar system of Starship Troopers with the bugs. And then we add the orginal solar system with the standart races from the game ofcourse. Its just a idea, like to see that all in this game, fighting echator lol Wonder what the outcome will be. Anyway, its just a idea, if i had the modding scill of the profs. here, i was alreading starting of building, but i am not. So i let it up to u. Let me know what u think of the concept. Grtz

 #3 - RE: mod idea - 09-04-2008 at 16:42
Joined: November 1st, 2007
Posts: 323
You forgot Star Trek and Babylon 5! If there are mods for the rest of those, you should make one for them too. Rock

 #4 - :D - 10-31-2010 at 07:23
Joined: February 28th, 2010
Posts: 23
JUDGE OF WAR, TiberiousKirk, now you're talking!

 #5 - 07-28-2011 at 16:06
From: (Nitra)
Joined: July 28th, 2011
Posts: 1
Hi could you be so kind and make this for version 1.11 please?

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