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Sins of a Solar Empire Downloads > Modifications:
Epic Mod v1.1a
Filename: epic_war_v1.1a.rar


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127 MB
kiedjor
8737
12-18-2008
WORKS WITH V1.1 and V1.12 (newest patch)
Modifications


Average User Rating: 8.6
Number of Votes: 18
Related Files:
Latest 5 Modifications:
- SOA2 0.4E (1.041)
- Sins of a Solar Empire - Future Wars - tactical simulator (Alpha 0.4) (Alpha 0.4)
- Sins Of A Galactic Empire (1.0E)
- Sins of a Solar Empire - Future Wars - tactical simulator (Alpha 0.3)
- No Fleet Tax

Other Files by kiedjor:
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Epic Mod v1.1a - File Description  


Tech: 10
Balance: 10
Quality: 10
FunFactor: 10
Stability: 10
Creativity: 10

Overall Rating: 10

Description:
Introducing a newly updated version of Kiedjor's highly anticipated Epic Mod

This mod was previously known as the superminimod. But, due to problems it was reworked from scratch. This mod includes various new and exciting gameplay features. New ships included are the Destroyer class, Battlecruiser class, and a Titan class.

Highlights of this new version of the Epic Mod include - Universe At War gameplay: Independent worlds now fight each other and you for universe domination! Captial Ships, except the light cruiser for each race, need to be unlocked by captial research in fleet logistics research section. To unlock them you need to research Cap supply to get more captials to choose from. The last cap supply research is the titan.Will you rush for the titan or get better technologies? You decide!

There is also reduced cost of all vanilla captials in terms of resources, credits, supply, and built time has been cut by half making imperial expansion much quicker

      Fixes:
    1. Reworked the rate of fire on most ships to reduce lag and boost performance.
    2. Upped the supply for fighters that are jump capable to reduce lag.
    3. Fixed the ability on city planet to remove antimatter and not make ship's Antimatter go negative.
    4. Fixed Skirmished vessel to correct cost and build time.
    5. Took out the rough fighter movement to be more tested(will be added in later).


    New defences for each race:
  • Advent can plant outposts on asteroids in their gravity wells and is also equipped with shield regenerating devices
  • The Vasari have hangers that can deploy gunships and also deploy fast acting fighters or bombers to protect the hanger
  • The Tec can create a huge battlestation that can destroy, disable and enhance ships in the gravity well.

Gravity well has been increased as well as asteroids and capturable ones too. A rough fighter like movement for frigates and cruisers has been added its not perfect but it does add some more action to the battles. Captials also has been buffed and also the strikecraft they can carry. Research also has been expanded and for tech they dont have lasers but 4 research techs devoted into enhancing gauss type weapons.

This mod also includes merges with other mods
:
  • MANSHOOTER's Volumetric Explosions & Damage Effects Mini-mod v1.0 MERGED with Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar) with slight tweaking to suit this mod
  • The Sin's Plus Addon by UZII has been added the abilities are different to fit the Epic Mod style


    Future plans is adding ability trees that is connected to research. If you research one path a weapon of that path will be unlocked to use.

    Just recently a way for independeent worlds to invade other independent worlds has been added. Like a constant struggle within the scenario. The stations that are with these worlds can spawn 3 types of cruisers to also aid their quest. It looks really cool and solid. It is planned to release this in next patch. Ther is some balancing to do because the AI seems to have some trouble repelling them off. More to come in the future!

    Also added is a Wave System when you kill defenders protecting the planets (npcs) theres a chance it will spawn another wave to defend the planet. When you kill the last wave it will spawn a boss type unit (boss has not been implemented yet). When you kill, you will be given extra experience to your captials and resources.


      Ingame Footage:






    Please read the installation instructions and the readme for further information!



  • Epic Mod v1.1a - Screenshots  
    Screenshots:
    Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


    Epic Mod v1.1a - File Download Options  

    Primary Download Locations:
      Name:
    Location:
    Provided by:
    Worldwide Mirror by FileFront
    usa - USA Central USA Central
    FileFront.com
     

    Download from Worldwide Mirror by FileFront Download Epic Mod v1.1a!



    Epic Mod v1.1a - Readme  
    Readme File:
    Last updated at: 12/15/08
    Epic Mod v1.1a
    Epic mod is made by Kiedjor and graphic addon by MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v1.0
    MERGED with Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar) and with my own tweaking.

    Also, Partial of Sin's Plus by Uzii has been added the planet's abilities are different.
    I redesigned the abilities on the sin's plus. Only Sin's Plus planets has this.
    Each Sin's plus planet except paradise and oceanic has the same abiltiy and barren and swamp has the
    same ability.
    The vanilla planets has not been altered.

    How to Install: Extract the .zip folder put it in your sins of a solar empire mod folder
    located at: C:Users(your name)AppDataLocalIronclad GamesSins of a Solar EmpireMods

    New stuff....

    Universe At War gameplay: Independent worlds now fight each other and you for universe domination!

    Captials except the lght cruiser for each race needs to be unlocked by captial research in fleet logistics research section.
    To unlock them you need to research Cap supply to get more captials to choose from. The last cap supply research is the titan.
    Will you rush for the titan or get better technologies? You decide!

    Reduced the cost of all vanilla captials (resources, credits, supply, and built time by half).

    Independent has been upgraded with fused captial parts, captial status
    empowers them with abilities to enforced their terrority.

    Pirates and Pirate base is now enhanced a titan can not solo the base alone.
    Killing Pirate gauss defences (has abilities) will alert fleets nearby,
    Consisting of nightingales and Dreads(boss) to defend the base.

    New level threat system to indicate their strength ( this indicator will be in their name):

    Vasari:
    Contentious Mark-dangerous-CM
    Inhibitory Mark-average-IM
    Phlegmatic Mark-easy-PM
    Advent:
    Dormant Code-weak-DC
    Progressive Code-medium-PC
    Dynamic Code-strong-DYC
    Tech:
    Tier0-rookie-T0
    Tier1-experienced-T1
    Tier2-Veteran-T2

    Fixes:
    1.Reworked the rate of fire on most ships to reduce lag and boost performance.
    2.Upped the supply for fighters that are jump capable to reduce lag.
    3.Fixed the ability on city planet to remove antimatter and not make ship's Antimatter go negative.
    4.Fixed Skirmished vessel to correct cost and build time.
    5. Took out the rough fighter movement to be more tested(will be added in later).

    Known issues:
    1.Some icons are place holders and other images for zoomed out game play
    this will be eventually added in.

    Please give credit if you decide to use any part of this mod to the appropriate creators. Thanks!

    Modders:
    MANSHOOTER:Volumetric Explosions&Damage Effects Mini-mod v1.0
    Bailknight:Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar)

    Helpers/Testers:

    ShadowMastiff2468-mod partner
    Teal-tester
    SpardaSon21-tester
    Lord_Dark_Cloud-tester
    EadTaes-tester


    Thank you IronCrad for making a awesome game and Stardock for publishing it!

    Waits for expansions!


    Epic Mod v1.1a - User Comments  
    The following comments are owned by the user that posted them. SolarEmpireFiles is not responsible for their content.

    Total comments: 48 | Last comment: 06-08-2012 at 08:35

    Click the Expand symbol to expand all comments (view full comments)

     Expand#1 - Well done - Posted by: Woof (Member) - 12-19-2008 at 03:19

     Expand#2 - Thanks! - Posted by: kiedjor (Member) - 12-19-2008 at 16:43

     Expand#3 - #2 - Posted by: IKS_Yo_Mama (Member) - 12-19-2008 at 17:11

     Expand#4 - Posted by: baboolaba (Member) - 12-20-2008 at 09:52

     Expand#5 - Posted by: yanrocks (Member) - 12-20-2008 at 10:03

     Expand#6 - Posted by: kiedjor (Member) - 12-21-2008 at 09:53

     Expand#7 - Posted by: yanrocks (Member) - 12-21-2008 at 11:47

     Expand#8 - cant install - Posted by: meirt (Member) - 12-21-2008 at 18:12

     Expand#9 - Posted by: kiedjor (Member) - 12-21-2008 at 19:37

     Expand#10 - Posted by: Colonel_Davis (Member) - 12-21-2008 at 23:53

     Expand#11 - Posted by: Gizola (Member) - 12-22-2008 at 03:46

     Expand#12 - Posted by: Boundless_Apathy (Member) - 12-22-2008 at 11:10

     Expand#13 - Posted by: kiedjor (Member) - 12-22-2008 at 12:23

     Expand#14 - Posted by: yanrocks (Member) - 12-22-2008 at 12:56

     Expand#15 - Posted by: Boundless_Apathy (Member) - 12-22-2008 at 15:53

     Expand#16 - Posted by: kiedjor (Member) - 12-22-2008 at 16:01

     Expand#17 - Posted by: Boundless_Apathy (Member) - 12-23-2008 at 01:25

     Expand#18 - Awsome mod - Posted by: starwarswins (Member) - 12-23-2008 at 08:41

     Expand#19 - Posted by: starwarswins (Member) - 12-23-2008 at 08:41

     Expand#20 - Impressive, but Lacking - Posted by: Dakroth (Member) - 12-23-2008 at 13:42

     Expand#21 - Posted by: kiedjor (Member) - 12-23-2008 at 15:24

     Expand#22 - Ships Need Work - Posted by: Madscientestdwm (Member) - 12-23-2008 at 17:25

     Expand#23 - Posted by: Boundless_Apathy (Member) - 12-24-2008 at 03:03

     Expand#24 - Posted by: Boundless_Apathy (Member) - 12-24-2008 at 07:03

     Expand#25 - Posted by: Boundless_Apathy (Member) - 12-24-2008 at 09:15

     Expand#26 - Good Concept, but... - Posted by: SirTheGuy (Member) - 12-24-2008 at 21:03

     Expand#27 - Progression will be added.... - Posted by: kiedjor (Member) - 12-29-2008 at 13:03

     Expand#28 - Posted by: Boundless_Apathy (Member) - 01-02-2009 at 03:51

     Expand#29 - Posted by: PX6DEVASTATER (Member) - 01-02-2009 at 11:24

     Expand#30 - Posted by: grem3112 (Member) - 01-09-2009 at 18:17

     Expand#31 - Posted by: baboolaba (Member) - 01-18-2009 at 10:26

     Expand#32 - Ummm - Posted by: DeadEyeZhot (Member) - 01-24-2009 at 12:44

     Expand#33 - Posted by: baxus (Member) - 02-15-2009 at 06:07

     Expand#34 - Posted by: Gerthelas (Member) - 02-17-2009 at 19:42

     Expand#35 - How do - Posted by: spacetrooper (Member) - 09-02-2009 at 16:04

     Expand#36 - Posted by: RazerOvBlight (Member) - 10-06-2009 at 22:01

     Expand#37 - HELP - Posted by: Havok48 (Member) - 10-17-2009 at 20:02

     Expand#38 - Posted by: RGInquisitor (Member) - 11-13-2009 at 18:15

     Expand#39 - won't work - Posted by: deathowl (Member) - 02-19-2010 at 17:09

     Expand#40 - Posted by: SilverScorpion (Member) - 02-28-2010 at 12:28

     Expand#41 - COME ON!!!!!!!!!!!!!! - Posted by: deathowl (Member) - 04-12-2010 at 00:03

     Expand#42 - Posted by: Sup_Gen_Samades (Member) - 05-14-2010 at 13:11

     Expand#43 - Posted by: deathowl (Member) - 05-28-2010 at 08:57

     Expand#44 - v1.191 - Posted by: MrBdizzle (Member) - 03-25-2011 at 20:59

     Expand#45 - playing - Posted by: MrBdizzle (Member) - 03-25-2011 at 21:05

     Expand#46 - Posted by: deathowl (Member) - 04-05-2011 at 06:49

     Expand#47 - Invisible ships - Posted by: MrBdizzle (Member) - 05-25-2011 at 20:52

     Expand#48 - WHEN will this get updated for v 1.193 - Posted by: thegrimdeath (Member) - 06-08-2012 at 08:35



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