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Sins of a Solar Empire Downloads > Modifications:
Volumetric Explosion & Damage Effects (1.0)
Filename: volumetriceffects_ver1.0.zip


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8.85 MB
1.0
ManSh00ter
5186
12-16-2008
Sins of a Solar Empire 1.1/1.12
Modifications


Average User Rating: 8.6
Number of Votes: 13
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Volumetric Explosion & Damage Effects (1.0) - File Description  


Tech: 10
Quality: 10
FunFactor: 10
Stability: 9
Creativity: 10

Overall Rating: 9.8

Description:
ManSh00ter brings us his Volumetric Explosion & Damage Effects Mod.

This mod adds voluminous explosions (true 3D) and damage (critical hits and persistent damage) effects to the game, utilizing a fragmentation system designed to enhance the dynamic quality of Sins battles.

I have been following this on the stardock forums since it was announced and I have to say this mod is a vast improvement over the vanilla/stock explosion effects. Much like the Points Defense System mod for Homeworld 2 this enhances the weapons, explosion and damage in game giving it a more visual and better graphic appearance. In vanilla versions of Sins it can be at the best of times difficult to actually spot weapons fire, damage effects and explosions from a strategic position as the effects can be small (thus you need to zoom in to the ship to see the effects properly). With this mod you can spot these effects easily so you know that you are in a large space battle. The effects also have a tactical and strategic value too, you can spot where the main fight is taking place in a battlefield and clearly see what ships are being hit badly during combat, giving you the chance to switch tactics.

    This mod comes in three parts

  • The Stand-Alone Version, which is requires a patched 1.1 version of Sins
  • The Merge-Ready Version, which is to be used as an addition to another mod you wish to merge it with.
  • The Already-Merged Version, which is pre-merged with Annatar11's updated Bailknights Effects mod


This is a fantastic mod that is impressive in concept, implementation and delivery. The anticipation for future releases should be high as if this mod continues to improve then it will be one of the best for Sins. Download and definitely add this to your game!

Ingame Footage









Volumetric Explosion & Damage Effects (1.0) - Screenshots  
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Volumetric Explosion & Damage Effects (1.0) - File Download Options  

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Volumetric Explosion & Damage Effects (1.0) - Readme  
Readme File:
Volumetric Damage & Explosion Effects mini-mod
ver 1.0

*************************
**IMPORTANT INFORMATION**
*************************

This archive should contain three separate installments of the mod.

-the stand-alone version, to be used with the Sins of a Solar Empire ver. 1.1 - 1.12
-the merge-ready version, to be used as an addition to existing mods
-an already-merged version combining the Volumetric mod with the Bailknight's Effects mod updated by Annatar11

1. INSTALLING

a) In the case of the stand-alone version, simply place the "Volumetric1.0" folder in your SoaSE "Mods" folder, just like any other SoaSE mod.

b) In the case of the merge-ready version, overwrite the existing files of your mod with the ones in the "Volumetric1.0 Merge-Ready" folder. Make sure you have made a backup of your mod first, just in case!

c) In the case of the already-merged version, same as a) only with the "Volumetric1.0+BailknightEffects" folder

The merge-ready version has its particle effects in txt format for convenience of usage and tweaking.

2. USE

You are free to use this mod, combine it, adjust it and whatever else strikes your fancy, just as long as you credit me properly for the Damage&Explosion effects contained within.

-ManSh00ter (mansh00ter@yahoo.com)


Volumetric Explosion & Damage Effects (1.0) - User Comments  
The following comments are owned by the user that posted them. SolarEmpireFiles is not responsible for their content.

Total comments: 12 | Last comment: 02-09-2011 at 13:56

 #1 - 12-18-2008 at 02:53
IKS_Yo_Mama
From: (New York City)
Joined: February 5th, 2005
Posts: 3497
This is a very good mod, especially with the merges. Just looks too good big grin

 #2 - 01-02-2009 at 11:13
PX6DEVASTATER
From: (Evansville, Indiana)
Joined: May 6th, 2007
Posts: 51
very nice.

 #3 - 01-10-2009 at 20:45
kais246
From: (Vic)
Joined: March 3rd, 2007
Posts: 137
Wow looks very cool indead i might just have to reinstall sins now =O

 #4 - woow - 01-16-2009 at 21:29
Jimmma
From: (Anytown Amerika)
Joined: September 2nd, 2006
Posts: 178
the vanilla sucks, sucks major

 #5 - 03-17-2009 at 05:44
Xeno_Predator
From: (Sydney)
Joined: August 25th, 2007
Posts: 13
Having only a decent laptop, I'm concerned about performance. Can anyone please post how much this mod impact the frame rate? Thanks.

 #6 - 05-28-2009 at 22:03
meannn
Joined: January 27th, 2009
Posts: 59
Thanks!...

 #7 - 06-08-2009 at 17:37
piemanofKAOS
Joined: February 21st, 2007
Posts: 79
wait so would this work with the 1.16 update? and can it work with entrenchment?

 #8 - 07-06-2009 at 14:35
SilverScorpion
From:
Joined: April 30th, 2008
Posts: 55
those are some real nice fireworks ^^

 #9 - Diplomacy - 02-18-2010 at 17:28
DuneManta
Joined: February 18th, 2010
Posts: 8
Is it compatable with diplomacy?

 #10 - 04-27-2010 at 05:36
J_picard
From: (Atlantis)
Joined: March 8th, 2008
Posts: 337
Yes the merge version does work with trinity, but only if you install it directly to the SOASET install directory.

 #11 - 02-09-2011 at 12:48
HighPriest999
From:
Joined: February 9th, 2011
Posts: 3
I followed the instructions included in the Readme, but for some reason my game didn't seem to recognise the existence of the Mod. Any tips? It looks really good, and the vanilla stuff sucks, even with cinematic camera mode on...

 #12 - 02-09-2011 at 13:56
HighPriest999
From:
Joined: February 9th, 2011
Posts: 3
Ignore my last comment, I was having a bit of a blonde moment. Long day. OK, so my game is now recognising the Mod, but every time I try activate I get a Minidump error. How do I fix it?



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